The tournament is sponsored by the 14.1 League at Slate Street. It is a non-handicapped tournament.
This tournament will use a Modified Single Elimination (MSE) format, instead of Double Elimination (DE), so we can get these (potentially long) matches done in a couple of days. The MSE will pair players who lost their first round match with winners on the other side of the bracket for the second round matches. That will give everybody at least two matches to get going (without all the additional overhead of a DE).
The tournament will be seeded based on a player's ranking.  League players will be seeded by their win-loss ranking.  Non-league players will be seeded based on their FARGO rating.  The Player Rankings will show who's where.
A major constraint is to finish the tournament in two days.   With that in mind the field is currently limited to one division of 32 players. (If there is enough interest a second division (based on league LBPI or Fargo ratings may be possible.)
As there is a limit to the number of players
please get your entry in early.  Contact the
League Director to let him know you want to play in the
tournament.  The current League Director
{LD} is Ray.
(8/5 For a return call please leave Voice-Mail if
no answer.)
Matches before the semi-finals will be limited to 4-racks. Semi-final matches will use 5-racks. The final match will be played to 6-racks.
All racks of a match need to be played unless a player decides to conceed the match to their opponent.  Instead of playing to a set number of points you are playing to a set number of racks. (Stopping once you have more than half the points from the number of racks required for your match won't do it.)
Play stops only when the player who finished the last rack of the match ends their turn.  (In keeping with the nature of 14.1, their turn may span more than one rack if they haven't: missed, played safety, or fouled.)  This is likely to come into play when shooting for the High-Run prize.
Also, consider (in a 4-rack match) that a player who scored their 32nd point (to their opponent's 20) may still loose if their opponent runs 13 or more balls.  Stopping the match before all 4 racks are played removes that opportunity.  Note that the last ball of the last rack won't count unless it drops on the same stroke as some other called ball  This is to keep what would have been a break ball (for a rack that won't be played) from avoiding a tie game.
Breaking Ties:
Ties will be broken, first, by playing an additional rack.
 Then by who has the higher run.  If still tied a
spot-shot shoot-out: alternating turns with same number of tries (up
to 5).  If still tie flip a coin.
Doors will open at 9:00 AM.  Matches are planned to start at between 9:30 and 9:45 AM.
Some reminders are in order before the tournament begins (some may need to be repeated as it's going along too).
Major differences with most rule sets are:
That will help with giving consistent rulings.  It can also help with future tournaments.
Each division will have an entry fee of $40.  Entry fee needs to be paid, tournament day, before 9:30 AM.
Donations can be made to cover prizes: like highest run (above a set number of balls).
Donations can also be made to increase the place money for the top finishers.
Modified Single Elimination (MSE) brackets of 8, or fewer, players will be paid as follows.  First: 50%, Second: 30%, and Third: 20%.
Modified Single Elimination (MSE) brackets of more than 8 players will be paid as follows.  First: 45%, Second: 30%, Third: 15%, and Fourth: 10%.
The payout on the High Run prize will be $200.  It can go higher with additional donations to the "HR" pot.
Note that this section relies on there being at least a Referee.  If a written score record is being kept it also requires a Score Keeper.
Also note that the posted times are subject to change as the tournament progresses.  Be sure to periodically check for updates.
To help the tournament run smoothly please be ready to play at least 15-minutes before the time shown for your match.   If no time is shown (most likely to happen for all but the first matches) the players should be in ear-shout for when their match is called.
Each player is allowed one 5-minute break per match.
Shot clock violations will count as a foul (balls will stay in position, and player's turn will end).  Shot clock fouls will be treated as normal fouls and so count towards a Major Foul.  Record them as FT on the score sheet.
For the current shooter the clock starts when all balls stop moving.  For a new shooter the clock starts when the previous shooter has left the table and the new shooter is at the table with no balls moving (ready to shoot or checking out what to shoot).
When a player's shot clock has expired the referee will say "time" to let the player know they need to: execute the shot, ask for an extension, or be charged with a shot clock foul.   (An alternative approach is to announce "5-seconds". If the player chooses to execute the shot this allows them to do so in a less rushed way.) Which way needs to be decided before the match begins.
If the shooter is down on a shot and the clock runs out a FT (shot clock foul) will not be called unless they stand up off the shot (in which case they will have a FT even if they get back down on the same shot).
Score Keeper NOTE: Time extensions are to be recorded on the score sheet  (in margin of rack where they were used).   Write them as XT.  This will help in managing the two extension limit per rack.
Lists player's Win/Loss record in the league (their Career LBPI).   If they don't have an LBPI their Fargo rating is used.