This tournament is offered as a fun diversion using a game that mimics bowling.  The self-seeding format being used should allow it to run in a, more or less, predictable amount of time (about 75 to 90 minutes per round, with at most 5 rounds).
The competition is pure offense.   The shooter always starts with a fresh rack (there is never a need to respond to an opponent's leave – keeping up with their score is a separate issue).
Doors will open at 9:00am.  Players must be registered and should have their entry fee paid by 10:00am to be in tournament.
Around 9:30 we will briefly go over playing BOWLLIARDS, scoring each player's turn, time-management, and managing the flow between players (shooter, ball returner, and score-keeper).  With a bit of time for questions I'm hoping to get matches started by 10:15.  There will be about a 15-minute break after a round to set groups for the next round.
This BOWLLIARDS tournament will use a SELF-SEEDING format.  As there are multiple versions of Bowlliards rules on the internet be sure you review the set referenced above.
A minimum of 16 players (4 foursomes) is needed for the self-seeding aspect of the tournament to work decently.
Both BOWLLIARDS tournaments of 2023 ( June, and October) can give you examples of how the self-seeding works.
Two larger examples of the self-seeding format are from  Cut Throat tournaments.  The first is from 1990 (first shot at it): Spring 1990 Cut Throat Tournament.  The second is from 2015: Spring 2015 Cut Throat Tournament.
Some reminders are in order before the tournament begins (some may need to be repeated as it's going along too).
With three people playing the following works as a smooth rotation. The person keeping score would be the next shooter, the person who was managing the table would become the score keeper, and the person who was shooting would manage the table.
When there are more than three players the person who was shooting gets to rest some while another player manages the table.
That will help with giving consistent rulings.  It can also help with future tournaments.
The entry fee is $50.  The player entry fee
needs to be paid before matches start in order to be in the
tournament.
Donations will be accepted to cover prizes like most all-strikes games in games of at least 6 frames (e.g. 300 for 10 frames), and to increase the prize money for placing in either division (if there's more than one).
When playing FOURSOMES:
'A' — First: 22%, Second: 13%, Third: 8%.
'B' — First: 13%, Second: 8%, Third: 4%.
'C' — First: 8%, Second: 6%, Third: 4%.
'D' — First: 7%, Second: 5%, Third: 2%.
'A' — First: 25%, Second: 15%, Third: 10%.
'B' — First: 15%, Second: 9%, Third: 5%.
'C' — First: 10%, Second: 7%, Third: 4%.
'A' — First: 30%, Second: 18%, Third: 12%.
'B' — First: 20%, Second: 12%, Third: 8%.
Additional money (from donations) has each:
'A' place getting an additional $30, and each 'B' place getting
an additional $15.
First: 50%, Second: 30%, Third: 20%.
Additional money (from donations) adds $200 to
the place money.
When playing THREESOMES:
Additional money (from donations) adds $200 to the place money.
'A' — First: 36%, Second: 24%.
'B' — First: 24%, Second: 16%.
First: 60%, Second: 40%.
Prize for scoring most all-strikes games in games of at least 6 frames (e.g. 300 in 10 frames).
Prize for highest not-all-strikes game not placing: 1st, 2nd, or 3rd.
Ties will be broken by players' second highest games.   If it's still tied after the third highest games then flip coin(s).
A minimum of 16 players is recommended for this tournament.
You can sign-up
through NM Pool
Players Facebook page, or arriving early on tournament day.
 You can phone Ray if you have questions (please leave
voice-mail if no answer)
8/5
People Intending to Play | ||
---|---|---|
Brian Carstens | David Lang | Ray Piworunas |
Andrew Maestas | Michael Nieto | Greg Archuleta |
Curt Henderson | Shelley | Tom Riccobene |
Ryan Willis | ||
You don't need to choose a division to play in as the flow of the tournament will sort that out as it goes along.  The first two rounds will seed players for the remaining rounds (2 or 3 more depending on number of players).
At the end of the second round the field will be cut so the self-seeding in the remaining rounds gives the appropriate number of divisions and prize places.
The cut will be determined by where you placed, group-wise (i.e. round points), in the first two rounds (see the self-seeding format description for an idea of how things may shake-out).
The number of divisions will depend on the number of people playing.  The following are some examples.
When playing FOURSOMES:
If THREESOMES are played (18 or 24 players):
As an EXAMPLE —
About 15 minutes before a
round runs out of time "Last Frame" will be announced.
 Say two of the four players at the table have had
their turns in the sixth frame when 'last frame' is called.
 Once all players have completed frame 6 then frames 7,
8, and 9 will be scratched out.  Then frame 10 will be
played to complete the round.
When the 10th frame is finished the score sheet is turned in so the next round's groupings can start being made.