Chapter 1: Tournaments and The Tournament Director.
Welcome to the thankless job of Tournament Director for Billy Aardd's
Club. Long hours, no pay, and damned little respect for your
authority. Low man on the the totem pole of club hierarchy.
And with that said, now on to your job...
The Job of Tournament Director:
The Tournament Director (heretofore known as the TD) has the awesome
responsibility of planning, arranging, financing, running, and coping
with tournaments run by Billy Aardd's Club (B.A.C.) at New Mexico Tech.
The job is not a simple one, but it won't end up consuming every
spare moment either. In fact, if everything works right and all
your plans come to fruition, the job can be realitively simple.
Greater detail will be given to all the functions of the TD later, but
for right now, let's outline some of the important areas:
- Deciding which tournaments to run,
- scheduling those tournaments during the semester,
- deciding on the rules governing the tournaments and the games
themselves
- funding - setting entry fees, putting in budget requests, setting
pay-offs, etc.
- running tournaments - setting up match times, arbitrating
disputes, etc.
- paying off tournament winners and keeping up on all the
paperwork.
There are of course subcatogories and details not displayed here, but
you get the general idea. Working through these steps one at a
time should make your life relatively hassle-free. When there
are snags, referring to these steps can help you solve some of your
problems.
Getting Started:
So, you're the TD. What's the first step. Well, the best
thing to do is get a hold of past tournament matetials (posters,
rosters, rules, sign-up sheets, etc.) and see what others have done in
the past. In the B.A.C. file cabnet in the Gameroom should be a
folder containing all previous tournament info. In addition, the
club account over at the T.C.C., contains files and directories which
have even more information. When you become TD, you'll be given
access to the account by the previous TD or one of the club officers
(default is Ray or John). All this information will be a great
help, but you may still find it overwhelming, so here are a few pointers
to get you started:
- First off, you have to consider what semester you're in, and what
the school schedule is like for that semester. You have
to contend with school holidays (49er's, Spring Fling [or
whatever it mutates into]), major holidays (Thanksgiving, Easter,
etc.), Spring Break, and any other special ocassion events that
might occur (Science Olympiad, Science Fair, etc.). It's
never a good idea to start things too early in a semester, like
the weekend everyone gets back, or too late in the semester, like
finals week.
- In light of the first pointer, you must then decide how many
tournaments you can possibly hold. Once you've accounted
for anything that might interfere with the running of a
tournament, that will probably not leave a lot of time during the
semester. You may have enough time to run about three
tournaments; you can a ways run less, but more might be
stretching your resources just a bit. Considering all the
time and effort you will have to put into scheduling and running
a tournament, you want some breathing space in between so that
you can work on the next one properly and make sure the previous
one is all wrapped up.
- Once you've decided on how many tournaments, the next step is to
pick what types. Each type of tournament has its own
complexity, based on the rules of the game(s) being used, the
format of the tournament, whether or not there will be one or
more divisions, etc. Good planning can make the actual
running of a tournment easier than its set up. Some
simple rules of thumb are:
- try not to run too many big, complicated tournaments
during the same semester; i.e. trying to run Cut
Throat, Straight, and Snooker
tournaments one semester after another the same semester
may lead to a death wish.
- try for a balance; start the semester with something easy
(like 7-9-8) to attract people to the club and its
tournaments; once you have people interested, you can make
later tournaments more challenging, and keep people
interested.
- publicize each tournament well; announcements for the NMT
calendar should be sent to events@admin.nmt.edu,
notices for the weekly "New Mexico Tech Events" email
should be entered by Monday (by going to
http://www.facebook.com/newmexicotech), posters
around campus and in town, maybe even mailbox flyers.
Getting a notice posted on the electronic display
by the stairs would also help. By making sure
people can find out about the different tournaments, you
can attract people who might not ordinarily play, or
better yet people who will play in certain kinds of
tournaments.
- keep size in mind; a 7-9-8 or 8-Ball
tournament might attract more participants than
a Progressive Red Ball Bi liards or Snooker
tournament. While you should always plan for the
worst, try and get some idea of how popular a particular
tournament is by studing old sign-up sheets, or simply
asking people in the club.
- Try and keep tournaments as simple as possible; don't add rules
that will slow down play or make strategy more complicated, keep
divisions as even as you can, and make sure the tournament can
run with the minimum of intervention on your part.
- Remember: you are the TD. As far as what goes on before,
during, and after a tournament is concerned, your decision is
final. You can of course make things go more smoothly by
observing some simple rules (to be expounded later), but there
will always be one or two sore losers, who will claim any number
of things. Don't let them bother you. You have
the authority.
And so, with some of the bare basics out of the way, it's time to start
looking into things in depth, beginning with the general tournament
rules and the types of tournaments available.
Billy Aardd.