CUTTHROAT RULES OF PLAY
for McCarthy based tournament.



Each foursome will have a set of colored pencils, or pens, for use on the scorecards provided.   Be sure to use the right color for the segment of play being scored.   The colors are important when head-to-head play needs to be used as a tie-breaker.

Prior to the start of a foursome's match each member of the foursome will choose a card from a group of four cards.   The cards will be: A, 2, 3, and 4.   The values on the cards are the order in which the players will select their "Round Robin" number for the match.   The "Round Robin number" (RR#) is used to see which segments (games: a, b, c, or d) each player will play in.   Record each player's RR# with their name on the score sheet.

Prior to the start of each game the players for that game will choose cards again.   The values on the cards reflect the shooting order for the game.   The player drawing card 1 will own balls 1-5 and shoot first, the player drawing card 2 will own balls 6-10 and shoot second, and the player drawing card 3 will own balls 11-15 and shoot third.   The shooting order will remain fixed for the duration of the game.   Write each player's shooting order number (in the color for the round) under their name on the score sheet.

In round I players will be limited to a maximum of 4-strokes/inning.   In round II players will be limited to a maximum of 6-strokes/inning.   From round III on there will be no stroke limit.

Players in the first two rounds must go for a shot on every stroke, safety play is illegal and will be considered a foul.   On such a foul the incoming player will have the option of accepting the cue-ball where it is or putting it in play from behind the head string.   The referee will determine if a shot is a safety or not.   In all subsequent rounds safety play will be legal.   (Note: If there is not an assigned referee for the match the scorekeeper will act as referee.)

A rack of 15 balls will be used for this tournament.   Each game will be over when time has expired.   In the first three rounds a game will be finished any time a player scores 25 or more balls (not points, as fouls and bonus points are excluded from the 25-ball limit) in that game.

As soon as only one player's balls are left it will be time to re-rack the balls.   The breaker will be determined by the "Out Player" rule discussed below.

When a player has all his balls shot off of the table they become the "Out Player  (OP)".   The OP will loose (skip) one inning in the seeding rounds, and two innings in the elimination rounds.   After skipping the appropriate number of turns the OP returns to the game if the game is still going.   Whenever the OP returns the balls are racked for an opening break (as all players are back in).   The breaker is determined as follows:

  1. If either of the two remaining players is put out before the OP comes back in the remaining player will break.

  2. If both players are still in when the OP is to return then the player who put the OP out will break.

In the first two rounds (the seeding rounds), when a player puts an opponent out he will receive a one-point bonus.   After the first two rounds, when a player puts an opponent out he will receive a two point bonus. If a player puts both opponents out in the same inning he will break a new rack and receive an additional two points (in any round).   Bonus points will be indicated by an "asterisk", placed after the last point on the score card (they will not count towards the 25-ball game limit).

Note: For each foul a player receives an "X" will be placed following the last point of his part of the score card (in the appropriate color pencil, as it is important for breaking some ties).


Billy Aardd's Club, NMT, Socorro, NM.