Self Seeding Format
for 12 Players.

Not recommended since self-seeding is marginal as there is one less round to work with.



Contents:

  1. Round 1 & 2 Match Points.
  2. Score Card
  3. Schedule.


Round 1 & 2 Match Points

The points assigned using this table will be used to make the foursomes for the Third Round of play.

Round 1 points
Place in foursome
Round 2 points
Place in foursome
#1 #2 #3 #4 #1 #2 #3 #4
10 7 4 1 FS:1 16 12 8 4
10 7 4 1 FS:2 12 9 6 3
10 7 4 1 FS:3 7 5 4 2
10 7 4 1 FS:4 4 3 2 1

Score Card

This score card is used to determine the foursomes for the third round. The players are ranked according to the points they earned in the first and second rounds (based on which group they were in and where they finished in their group).

Score Card for Seeding Round 3
Player Rnd 1 Rnd 2 Total Rank
NAME: First & Last

Schedule.

IMPORTANT NOTE:

Player's should show up at least 15-minutes prior to the starting time of their match in order to get the preliminary details out of the way on time. (This is one busy tournament!)

T A B L E
Schedule for 12 Players
West (4.5x9) East (4.5x9) South (4.5x9)
Round #1 (Placed by random seed)
SAT.
1:00
FS: 1
(1, 4, 7, 10)
FS: 2
(2, 5, 8, 11)
FS: 3
(3, 6, 9, 12)
Round #2 (Placed by Round 1 FS Ranks)
SAT.
2:15
FS: 1
(F1-1, F2-1,
F3-1, F2-2)
FS: 2
(F1-2, F3-2,
F1-3, F2-3)
FS: 3
(F3-3, F1-4,
F2-4, F3-4)
Round #3 (Placed by Total match-points)
SAT.
3:30
FS: 1
(1, 4, 7, 12)
FS: 2
(2, 3, 8, 11)
FS: 3
(5, 6, 9, 10)
Round #4 (Top players of Round 3)

SAT.
5:00
FS: 1 – 'A'
F1-1, F2-2
F2-1, F1-2.
FS: 1 – 'B'
F1-3, F2-3
F3-1, F3-2.


Billy Aardd's Club, NMT, Socorro, NM.