Tournament director: Ray Piworunas.
This tournament is open to NMT students, faculty, staff, and affiliates. Alumni welcome.
The Tournament Rules and Regulations, and the BCA - General Rules of Pocket Billiards will be used along with a modified form of Cutthroat so that the self-seeding format of the tournament can work.
NO ENTRY FEE:
Since maximal participation is best (it doesn't
run well with less than 32 players -- really!). It is
important you commit to play both days if you sign up, as the
entire tournament falls apart when people drop out.
PRIZES:
None.
Prizes are not yet determined.
SCHEDULED TIMES:
This tournament must run on a very tight time schedule.
Players must be ready to play when scheduled. For this reason
all players will be asked to show up 15-minutes BEFORE their
scheduled game time. If a player is not here to play it really
messes things up! If you can't commit the weekend to this
one, or think you may forfeit a match or two, then please don't enter.
(** NOTE ** If you do enter and end up forfeiting two or more
matches you will be bared from entering the next tournament offered by
BAC that you sign-up for).
Matches for round I will last 1-hour. Matches for rounds II, and III will last 1-hour and 15-minutes. Matches for rounds IV, and V will last 1-hour and 30-minutes. 10-minutes before the match is scheduled to start the players of the foursome will determine what game slots they wish to play. They will choose in an order determined by the draw of a numbered card. (Please refer to the sample score sheet for the game slots). They will also determine the shooting order for the first game of the match by drawing a numbered card again. The player who is not playing a given game slot will keep score for that game. Each game must finish when the bell rings (no strokes will be started after that time). There will be 3-minutes between games for warm up shots, and choosing the order of shooting for the upcoming game.
ENTERING THE TOURNAMENT:
To enter the tournament leave your name, Tech email address, and
phone number on the sign up sheet at the counter. I will be
unable to work around a person's non-playable times this tournament.
If you can't commit Saturday and Sunday (of both weekends) to
this tournament then please don't enter. Entry
Deadline Saturday, September 19, at 8:30 am. Groupings will
be made shortly thereafter.
TOURNAMENT FORMAT:
This CUTTHROAT tournament will use a self-seeding format developed by
Jim McCarthy (former Director of Physical Recreation at New Mexico Tech)
for use in Racquetball Cutthroat play. The format works very
nicely if there are enough people, and everyone who enters actually
shows up to play all their matches.
NUMBER OF PLAYERS:
There must be at least 16 entries for this tournament to come
off. Since this tournament has players playing in foursomes
the number of people able to play is restricted to: 16, 20, 24, 28,
... . The will be a cutoff at 64 entries. NOTE: More
than 32 people may enter, though people after the 64
OTHER THINGS:
Since this tournament requires a rather high turnout I would
appreciate it if the Billy Aardd's Club members, and those on the
Ladders, would help find interested people to play in this
tournament. Remember that this tournament format is self
seeding. I think you'll find it an intense, and enjoyable
tournament to play in (it was the last time we ran it), assuming you
like to shoot pool. This tournament should be as much about
having fun as seeing who comes out on top.
I'll need three to four people to help run this tournament. Their main responsibility would be to see that things run on time. This should not interfere with their playing in the tournament (though they will likely not get as much rest between their matches as other players).
Each foursome will have a set of colored pencils, or pens, for use on the scorecards provided. Be sure to use the right color for the segment of play being scored. The colors are important when head-to-head play needs to be used as a tie-breaker.
Prior to the start of a foursome's match each member of the foursome will choose a card from a group of four cards. The cards will be numbered from 1 to 4. The numbers on the cards are the order in which the players will select their "Round Robin" number for the match. The "Round Robin number" (RR#) is used to see which segments (games: a, b, c, or d) each player will play in. Record each player's RR# after their name on the score sheet.
Prior to the start of each game the players for that game will choose a card from a group of three cards. The numbers on the cards reflect the shooting order for the game. The player drawing card 1 will own balls 1-5 and shoot first, the player drawing card 2 will own balls 6-10 and shoot second, and the player drawing card 3 will own balls 11-15 and shoot third. The shooting order will remain fixed for duration of the game. Write each player's shooting order number (in the color for the round) under their name on the score sheet.
All shots, except the break, must be called (ball and pocket). In round I players will be limited to a maximum of 4-strokes/inning. In round II players will be limited to a maximum of 6-strokes/inning. From round III on there will be no stroke limit.
Players in the first two rounds must go for a shot on every stroke, safety play is illegal and will be considered a foul. On such a foul the incoming player will have the option of accepting the cue-ball where it is or putting it in play from behind the head string. The referee will determine if a shot is a safety or not. In all subsequent rounds safety play will be legal.
A rack of 15 balls will be used for this tournament. Each game will be over when time has expired. In the first three rounds a game will finished any time a player scores 25 or more balls (not points, as fouls and bonus points are excluded from the 25-ball limit) in that game.
As soon as only one player's balls are left it will be time to re-rack the balls. The breaker will be determined by the "Out Player" rule discussed below.
When a player has all his balls shot off of the table they become the
"Out Player (OP)". The OP will loose (skip) one
inning. After skipping the appropriate number of
turns the OP returns to the game if the game is still going.
Whenever the OP returns the balls are racked for an opening break (as
all players are back in). The breaker is determined as
follows:
If a player puts both his opponents out in the same inning he receives a 2-point bonus on the score-card. The bonus will be indicated by "dots" placed after the 75th point on the score card (they will not count towards the 25-point game limit).
Note: For each foul a player receives an "X" will be placed following the 75th point of his part of the score card (in the appropriate color pencil).
Billy Aardd