CUTTHROAT Tournament

March 21, 22, 1998.
Entry Deadline March 21 at 12:30.
Sponsored by
N.M.I.M.T.
Billy Aardd's Club,
and Auxiliary Services.

Tournament co-directors are: Aaron Adcock, Will Ludlam, Galen Mcintire, and Ray Piworunas.

NO ENTRY FEE:
Since maximal participation is best (it doesn't run well with less than 24 players -- really!) there will be no entry fee for this tournament.

PRIZES:
"A" Division / "B" Division

The tournament will be Double Elimination with two divisions. The Tournament Rules and Regulations, the General Rules of Pocket Billiards, and the house rules on Cutthroat will apply to this tournament.

SCHEDULED TIMES:
This tournament must run on a very tight time schedule. players must be ready to play when scheduled. For this reason all players will be asked to show up 15-minutes BEFORE their scheduled game time. If a player is not here to play it really messes things up! If you can't commit the weekend to this one, or think you may forfeit a match or two, then please don't enter. (** NOTE ** If you do enter and endup forfeiting two or more matches you will be bared from entering the next tournament offered by BAC that you sign-up for).

Matches for round I will last 1-hour. Matches for rounds II, and III will last 1-hour and 15-minutes. Matches for rounds IV, and V will last 1-hour and 30-minutes. 10-minutes before the match is scheduled to start the players of the foursome will determine what game slots they wish to play. They will choose in an order determined by the draw of a numbered card. (Please refer to the sample score sheet for the game slots). They will also determine the shooting order for the first game of the match by drawing a numbered card again. The player who is not playing a given game slot will keep score for that game. Each game must finish when the bell rings (no strokes will be started after that time). There will be 3-minutes between games for warmup shots, and choosing the order of shooting for the upcoming game.

ENTERING THE TOURNAMENT:
To enter the tournament leave your name, box (or email address), and phone number on the signup sheet at the counter. I will be unable to work around a person's non-playable times this tournament. If you can't commit Saturday and Sunday to this tournament then please don't enter. Entry deadline is 12:30 on day of tournament. Groupings will be posted by 12:45. Withdrawal may be done before 12:30 on the Friday before tournament without penalty (see 2-or-more-forfeits under SCHEDULED TIMES above).

NUMBER OF PLAYERS:
There must be at least 16 entries for this tournament to come off. Since this tournament has players playing in foursomes the number of people able to play is restricted to: 16, 20, 24, 28, or 32. The will be a cutoff at 32 entries. NOTE: More than 32 people may enter, though people after the 32nd entry (or the current highest group of four) will be deemed alternates. Alternates will get to play if a player doesn't show for their match, or if someone cancels at the last minute.

OTHER THINGS:
Since this tournament requires a rather high turnout I would appreciate it if the Billy Aardd Club members, and those on the Ladder, would help find interested people to play in this tournament. Remember that this tournament format is self seeding. I think you'll find it an intense, and enjoyable tournament to play in (it was the last time we ran it), assuming you like to shoot pool. This tournament should be as much about having fun as seeing who comes out on top.

I'll need three to four people to help run this tournament. Their main responsibility would be to see that things run on time. This should not interfere with their playing in the tournament.

TOURNAMENT FORMAT:
This CUTTHROAT tournament will use a self-seeding format developed by Jim McCarthy for use in Racquetball Cutthroat play. The format works very nicely if there are enough people, and everyone who enters actually shows up to play. I will explain The Cutthroat format we will be using before I get into the particulars of the tournament.


For simplicity the explanation below will use the 32-player setup.

Each player will play in a foursome. Only three of the players will play at any given time, but they are competing with all other players of their foursome. The foursomes do not compete. The self-seeding aspect of this format comes from players moving about between the foursomes.

A player's performance in the first two rounds will determine what foursome they play in for the 3rd-round. So by the 3rd-round they are playing against players more-or-less on their level.

The 1st-round is seeded by random draw. In the 1st-round the foursomes are split into two pools; one called RED, the other called GREEN. The first round reseeds players for the 2nd-round by moving them about the foursomes of their respective pool.

The 2nd-round reseeds players across the pool boundary. Depending on a player's performance in the 2nd-round they may be grouped with players of the same relative performance from the other pool for 3rd-round play.

In the 3rd-round players are no longer in a RED or GREEN pool, but are now in an "A" or "B" division. A player's performance in the 3rd-round also determines their seed in the 4th-, semi-final, round. This seeding may change a player's foursome but will not change the division they play in. Only 1/2 of the 3rd-round players will go on to the semi-final round.

The semi-final round will see the field cut in half again.

The final-round will see each division with one foursome. The players in these foursomes will be playing for their rank in the tournament.


Billy Aardd.



CUTTHROAT RULES OF PLAY
for McCarthy based tournament
(1990)


Prior to the start of a foursome's match each member of the foursome will choose a card from a group of four cards. The cards will be numbered from 1 to 4. The numbers on the cards are the order in which the players will select their "Round Robin" number for the match. The "Round Robin" number is used to see which segments (games: a, b, c, or d) each player will play in.

Prior to the start of each game the players for that game will choose a card from a group of three cards. The numbers on the cards reflect the shooting order for the game. The player drawing card 1 will own balls 1-5 and shoot first, the player drawing card 2 will own balls 6-10 and shoot second, and the player drawing card 3 will own balls 11-15 and shoot third. The shooting order will remain fixed for duration of the game.

All shots, except the break, must be called (ball and pocket). In round I players will be limited to a maximum of 4-strokes/inning. In round II players will be limited to a maximum of 8-strokes/inning. From round III on there will be no stroke limit.

Players in the first two rounds must go for a shot on every stroke, safety play is illegal and will be considered a foul. On such a foul the incoming player will have the option of accepting the cue-ball where it is or putting it in play from behind the head string. The referee will determine if a shot is a safety or not. In all subsequent rounds safety play will be legal.

A rack of 15 balls will be used for this tournament. Each game will be over when time has expired. In the first three rounds a game will finished any time a player scores 25 or more balls in that game.

As soon as only one player's balls are left it will be time to re-rack the balls. The breaker will be determined by the "Out Player" rule discussed below.

When a player has all his balls shot off of the table they become the "Out Player (OP)". The OP will loose an inning and then return to the game if the game is still going. Whenever an out player returns the balls are racked for an opening break (hence all players are back in). The breaker is determined as follows:

  1. If either of the two remaining players is put out before the OP comes back in the remaining player will break.
  2. If both players are still in when the OP is to return then the player who put the OP out will break.

If a player puts both his opponents out in the same inning he receives a 2-ball bonus on the score-card. The bonus will be indicated by "dots" placed after the 75th point on the score card (they will not count towards the 25-point game limit).

Note: For each foul a player receives an "X" will be placed following the 75th point of his part of the score card (in the appropriate color pencil).


ROUND TIME SCHEDULES

ROUND I and ROUND II

(12-minute matches)

Times referenced from beginning of hour.
Draw cards 0:00 - 0:03
Play (a:1,2,3) 0:03 - 0:15
Switch & draw 0:15 - 0:18
Play (b:1,2,4) 0:18 - 0:30
Switch & draw 0:30 - 0:33
Play (c:1,3,4) 0:33 - 0:45
Switch & draw 0:45 - 0:48
Play (d:2,3,4) 0:48 - 1:00

ROUND III

(15-minute matches)

Beginning:
on the hour 15 past 30 past 45 past
Draw cards.
0:00-0:05 0:15-0:20 0:30-0:35 0:45-0:50
Play (a:1,2,3)
0:05-0:20 0:20-0:35 0:35-0:50 0:50-1:05
Switch & draw
0:20-0:23 0:35-0:38 0:50-0:53 1:05-1:08
Play (b:1,2,4)
0:23-0:38 0:38-0:53 0:53-1:08 1:08-1:23
Switch & draw
0:38-0:41 0:53-0:56 1:08-1:11 1:23-1:26
Play (c:1,3,4)
0:41-0:56 0:56-1:11 1:11-1:26 1:26-1:41
Switch & draw
0:56-0:59 1:11-1:14 1:26-1:29 1:41-1:44
Play (d:2,3,4)
0:59-1:14 1:14-1:29 1:29-1:44 1:44-1:59

ROUND IV and ROUND V

(20-minute matches)

Beginning:
on the hour 15 past 30 past 45 past
Draw cards.
0:00-0:03 0:15-0:18 0:30-0:33 0:45-0:48
Play (a:1,2,3)
0:03-0:23 0:18-0:38 0:33-0:53 0:48-1:08
Switch & draw
0:23-0:25 0:38-0:40 0:53-0:55 1:08-1:10
Play (b:1,2,4)
0:25-0:45 0:40-1:00 0:55-1:15 1:10-1:30
Switch & draw
0:45-0:47 1:00-1:02 1:15-1:17 1:30-1:32
Play (c:1,3,4)
0:47-1:07 1:02-1:22 1:17-1:37 1:32-1:52
Switch & draw
1:07-1:09 1:22-1:24 1:37-1:39 1:52-1:54
Play (d:2,3,4)
1:09-1:29 1:24-1:44 1:39-1:59 1:54-2:14



CUTTHROAT TOURNAMENT (12 players)
not recommended since self-seeding fails as there is one less round to work with.

Round 1 match-points

Round 2 match-points

Place in foursome Place in foursome
#1 #2 #3 #4 #1 #2 #3 #4
FS: 1 10 7 4 1 12 9 6 3
FS: 2 10 7 4 1 8 6 4 2
FS: 3 10 7 4 1 4 3 2 1

T A B L E

West (4.5x9) East (4.5x9) South (4.5x9)
Round #1 (Placed by random seed)
SAT.
1:00
FS: 1
(1, 4, 7, 10)
FS: 2
(2, 5, 8, 11)
FS: 3
(3, 6, 9, 12)
Round #2 (Placed by match-points of Round 1)
SAT.
2:15
FS: 1
(1, 2, 3, 4)
FS: 2
(5, 6, 7, 8)
FS: 3
(9, 10, 11, 12)
Round #3 (Placed by Total match-points)
SAT.
3:30
FS: 1
(1, 4, 7, 12)
FS: 2
(2, 3, 8, 11)
FS: 3
(5, 6, 9, 10)
Round #4 (Placed by outcome of Round 3)

SAT.
5:00
FS: 1, DV: A
F1-1, F2-2
F2-1, F1-2.
FS: 1, DV: B
F1-3, F2-3
F3-1, F3-2.



CUTTHROAT TOURNAMENT (16 players)

IMPORTANT NOTE:

Player's should show up at least 10-minutes prior to the starting time of their match in order to get the preliminary details out of the way on time. (This is one busy tournament!)

Round 1 match-points

Round 2 match-points

Place in foursome Place in foursome
#1 #2 #3 #4 #1 #2 #3 #4
FS: 1 10 7 4 1 16 12 8 4
FS: 2 10 7 4 1 12 9 6 3
FS: 3 10 7 4 1 7 5 4 2
FS: 4 10 7 4 1 4 3 2 1

-- schedule option #1 --

T A B L E

S.W. (4.5x9) N.E. (4.5x9)
Round #1 (Placed by random seed)
Sat.
1:00
FS: 1
(1, 3, 5, 7)
FS: 2
(9, 11, 13, 15)
Sat.
2:00
FS: 3
(2, 4, 6, 8)
FS: 4
(10, 12, 14, 16)
Round #2 (Placed by Round 1 match-points)
Sat.
3:15
FS: 1
(1, 2, 3, 4)
FS: 2
(5, 6, 7, 8)
Sat.
4:15
FS: 3
(9, 10, 11, 12)
FS: 4
(13, 14, 15, 16)
Round #3 (Placed by Total match-points)
Sat.
5:30
FS: 1, DV: A
(1, 3, 6, 8)
FS: 2, DV: A
(2, 4, 5, 7)
Sat.
6:45
FS: 1, DV: B
(9, 11, 14, 16)
FS: 2, DV: B
(10, 12, 13, 15)
Round #4 (Top players of Round 3)
Sat.
8:15
DV: A
(1, 2, 3, 4)
DV: B
(1, 2, 3, 4)

-- schedule option #2 --

T A B L E

West (4.5x9) S.W. (4.5x9) N.E. (4.5x9) S.E. (5x10)
Round #1 (Placed by random seed)
Sat.
1:00
FS: 1
(1, 3, 5, 7)
FS: 2
(2, 4, 6, 8)
FS: 3
(10, 12, 14, 16)
FS: 4
(9, 11, 13, 15)
Round #2 (Placed by Round 1 match-points)
Sat.
2:15
FS: 1
(1, 2, 3, 4)
FS: 2
(5, 6, 7, 8)
FS: 3
(9, 10, 11, 12)
FS: 4
(13, 14, 15, 16)
Round #3 (Placed by Total match-points)
Sat.
3:30
FS: 1, DV: A
(1, 3, 6, 8)
FS: 2, DV: A
(2, 4, 5, 7)
FS: 1, DV: B
(9, 11, 14, 16)
FS: 2, DV: B
(10, 12, 13, 15)
Round #4 (Top players of Round 3)
Sat.
6:00
DV: A
(1, 2, 3, 4)
DV: B
(1, 2, 3, 4)



CUTTHROAT TOURNAMENT (20 players)

Round 1 match-points

Round 2 match-points

Place in foursome Place in foursome
#1 #2 #3 #4 #1 #2 #3 #4
FS: 1 13 9 5 1 20 15 10 5
FS: 2 13 9 5 1 16 12 8 4
FS: 3 13 9 5 1 12 9 6 3
FS: 4 13 9 5 1 8 6 4 2
FS: 5 13 9 5 1 4 3 2 1

T A B L E

West (4.5x9) S.W. (4.5x9) N.E. (4.5x9)
Round #1 (Placed by random seed)
Sat.
1:00
FS: 1
(1, 3, 5, 7)
FS: 2
(9, 11, 13, 15)
Sat.
2:00
FS: 3
(17, 18, 19, 20)
FS: 4
(2, 4, 6, 8)
FS: 5
(10, 12, 14, 16)
Round #2 (Placed by Round 1 match-points)
Sat.
3:15
FS: 1
(1, 2, 3, 4)
FS: 2
(5, 6, 7, 8)
Sat.
4:15
FS: 3
(9, 10, 11, 12)
FS: 4
(13, 14, 15, 16)
FS: 5
(17, 18, 19, 20)
Round #3 (Placed by Total match-points)
Sat.
5:45
FS: 1
(1, 4, 12, 19)
FS: 2
(2, 3, 14, 17)
FS: 5
(9, 10, 11, 20)
Sat.
7:15
FS: 3
(5, 6, 15, 16)
FS: 4
(7, 8, 13, 18)
Round #4 (Placed by outcome of Round 3)
Sun.
1:00
FS: 1, DV: A
F1-1, F2-2
F3-1, F4-2
FS: 2, DV: A
F2-1, F1-2
F3-2, F4-1
Sun.
2:30
FS: 1, DV: B
F1-3, F3-3
F5-1, F5-3
FS: 2, DV: B
F2-3, F4-3
F5-2, F3-4
Round #5 (Placed by outcome of Round 3)
Sun.
4:15
DV: A
(1, 2, 3, 4)
DV: B
(1, 2, 3, 4)



CUTTHROAT TOURNAMENT (24 players)

Round 1 match-points

Round 2 match-points

Place in foursome Place in foursome
#1 #2 #3 #4 #1 #2 #3 #4
FS: 1 10 7 4 1 16 12 8 4
FS: 2 10 7 4 1 12 9 6 3
FS: 3 10 7 4 1 7 5 4 2
FS: 4 10 7 4 1 4 3 2 1

T A B L E

West (4.5x9) S.W. (4.5x9) N.E. (4.5x9)
Round #1 (Placed by random seed)
Sat.
1:00
FS: 1, PL: G
(1, 3, 5, 7)
FS: 2, PL: G
(10, 12, 14, 16)
FS: 3, PL: G
(18, 20, 22, 24)
Sat.
2:00
FS: 1, PL: R
(2, 4, 6, 8)
FS: 2, PL: R
(9, 11, 13, 15)
FS: 3, PL: R
(17, 19, 21, 23)
Round #2 (Placed by Round 1 match-points)
Sat.
3:15
FS: 1, PL: G
(1, 2, 3, 4)
FS: 2, PL: G
(5, 6, 7, 8)
FS: 3, PL: G
(9, 10, 11, 12)
Sat.
4:15
FS: 1, PL: R
(1, 2, 3, 4)
FS: 2, PL: R
(5, 6, 7, 8)
FS: 3, PL: R
(9, 10, 11, 12)
Round #3 (Placed by Total match-points)
Sat.
5:30
FS: 1, DV: A
(G1, G6, R3, R4)
FS: 1, DV: B
(G7, G12, R9, R10)
FS: 2, DV: A
(G2, G5, R5, R2)
Sat.
6:45
FS: 3, DV: A
(G3, G4, R1, R2)
FS: 2, DV: B
(G8, G11, R11, R8)
FS: 3, DV: B
(G9, G10, R7, R12)
Round #4 (Placed by result of Round 3)
Sun.
1:00
FS: 1, DV: A
F1-1, F2-2
F3-1, F4-2
FS: 1, DV: B
F1-1, F2-2
F3-1, F4-2
Sat.
2:30
FS: 2, DV: A
F1-2, F2-1
F3-2, F4-1
FS: 2, DV: B
F1-2, F2-1
F3-2, F4-1
Round #5 (Top players of Round 4)
Sun.
4:15
DV: A
(1, 2, 3, 4)
DV: B
(1, 2, 3, 4)



CUTTHROAT TOURNAMENT (32 players)

Round 1 match-points

Round 2 match-points

Place in foursome Place in foursome
#1 #2 #3 #4 #1 #2 #3 #4
FS: 1 10 7 4 1 16 12 8 4
FS: 2 10 7 4 1 12 9 6 3
FS: 3 10 7 4 1 7 5 4 2
FS: 4 10 7 4 1 4 3 2 1

T A B L E

West (4.5x9) S.W. (4.5x9) N.E. (4.5x9)
Round #1 (Placed by random seed)
Sat.
1:00
FS: 1, PL: G
(1, 3, 5, 7)
FS: 1, PL: R
(2, 4, 6, 8)
FS: 2, PL: G
(10, 12, 14, 16)
Sat.
2:00
FS: 2, PL: R
(9, 11, 13, 15)
FS: 3, PL: G
(18, 20, 22, 24)
FS: 3, PL: R
(17, 19, 21, 23)
Sat.
3:00
FS: 4, PL: G
(25, 27, 29, 31)
FS: 4, PL: R
(26, 28, 30, 32)
Round #2 (Placed by Round 1 match-points)
Sat.
4:15
FS: 1, PL: G
(1, 2, 3, 4)
FS: 1, PL: R
(1, 2, 3, 4)
FS: 2, PL: G
(5, 6, 7, 8)
Sat.
5:15
FS: 2, PL: R
(5, 6, 7, 8)
FS: 3, PL: G
(9, 10, 11, 12)
FS: 3, PL: R
(9, 10, 11, 12)
Sat.
6:15
FS: 4, PL: G
(13, 14, 15, 16)
FS: 4, PL: R
(13, 14, 15, 16)
Round #3 (Placed by Total match-points)
Sat.
7:30
FS: 1, DV: A
G1, G8, R5, R4
FS: 1, DV: B
G9, G16, R13, R12
FS: 2, DV: A
G2, G7, R6, R3
Sun.
1:00
FS: 2, DV: B
G10, G15, R14, R11
FS: 3, DV: A
G3, G6, R7, R2
FS: 3, DV: B
G11, G14, R15, R10
Sat.
2:15
FS: 4, DV: A
G4, G5, R8, R1
FS: 4, DV: B
G12, G13, R16, R9
Round #4 (Placed by Round 3 results)
Sun.
3:45
FS: 1, DV: A
F1-1, F2-2
F3-1, F4-2
FS: 1, DV: B
F1-1, F2-2
F3-1, F4-2
Sun.
5:15
FS: 2, DV: A
F1-2, F2-1
F3-2, F4-1
FS: 2, DV: B
F1-2, F2-1
F3-2, F4-1
Round #5 (Top players of Round 4)
Sun.
7:00
DV: A
(1, 2, 3, 4)
DV: B
(1, 2, 3, 4)



Billy Aardd