Rules for BOTTLE-POCKET


Contents:

  1. TYPE OF GAME
  2. PLAYERS
  3. EQUIPMENT USED
  4. OPENING SETUP
  5. OBJECT OF THE GAME
  6. SCORING
  7. OPENING THE GAME
  8. RULES OF PLAY
  9. SPOTTING THE BOTTLE
  10. ILLEGALLY POCKET BALLS
  11. JUMPED OBJECT BALLS
  12. CUE BALL AFTER SCRATCH OR JUMPING OFF TABLE
  13. SPOTTING OBJECT BALLS
  14. PENALTY FOR FOULS
  15. LOSS OF GAME

Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply.

TYPE OF GAME

Bottle Pocket is among the few games that combine the objectives of Carom Billiards and Pocket Billiards. It is a unique game in the it uses a leather "shaker bottle" in addition to normal pocket billiard balls.

PLAYERS

Two, or more, individuals or teams.

EQUIPMENT USED

Object balls numbered 1-2, plus the cue ball, and a "shake" bottle.

OPENING SETUP

The opening setup of the game has the 1-ball frozen to the foot cushion one diamond from the left foot pocket, the 2-ball frozen to the foot cushion one diamond from the right foot pocket, and the shaker bottle placed upside down on the center spot.

OBJECT OF THE GAME

To score 31 points before your opponent(s).

SCORING

Shooter can only score on legal strokes. Points can be scored by either pocketing a numbered ball (point value of ball sunk), by caroming both numbered ball with the cue ball (1 pt), caroming the cue ball off an object ball and knocking the bottle over (5 pts). If the cue ball caroms off of an object ball and knocks the bottle so it stands base down (right side up) on the bed of the table the shooter automatically wins the game.

It is possible to get up to 9 points per inning by sinking both object balls, caroming off of both object balls, and knocking the bottle over (on the same stroke).

If a player scores more than 31-points his score will become the amount he went over 31 by, and his inning is over. (Example: shooter starts with 30 and sinks the 2-ball on a legal shot - his turn is over and he now has 1 point.)

OPENING THE GAME

The game starts with the first shooter having cue ball in the kitchen. At least one of the objects balls must be hit for a legal opening shot (the bottle can not be legally struck before an object ball is contacted). Failure to execute a legal opening shot allows option of accepting table as it sits after the shot or having the opening player open the game again.

RULES OF PLAY

Shooter continues at table until: he fails to execute a legal shot, contacts the bottle with an object ball (before the cue ball, after contacting an object ball, contacts the bottle), drives the bottle off of the bed of the table, or exceeds 31-points.

It is a foul to upset the bottle with an object ball.

It is a foul if the cue ball contacts the bottle before the cue ball has contacted an object ball.

An object ball must be contacted on each stroke, and either the object ball, another object ball, or the cue ball, must reach a cushion after the cue ball object ball contact. Failure to do so is a foul.

SPOTTING THE BOTTLE

The bottle is "spotted" before the next shot anytime it is knocked over. This is done by placing the bottle upside down as close to where the opeing came to rest as possible,

If the bottle came to rest off of the table it is spotted on the center spot. If the center spot is blocked then spot on the head spot; if the head spot is blocked then spot on the foot spot; if the foot spot is occupied then keep out of play until the center spot is open.

ILLEGALLY POCKET BALLS

Are spotted (without additional penalty) as described below.

JUMPED OBJECT BALLS

Are spotted (without penalty) as described below.

CUE BALL AFTER SCRATCH OR JUMPING OFF TABLE

Shooter's inning is over, a fould is marked, and incoming player will put cue ball in play from kitchen.

SPOTTING OBJECT BALLS

Any pocketed balls are spotted, prior to the next shot, in hte position they occupied at the start of the game. If that spot is blocked then the center spot is used, if the center spot is blocked then the head spot is used. If both balls need to be spotted then the 1-ball is spotted first.

PENALTY FOR FOULS

One point is deducted from offending player's score.

LOSS OF GAME

The game is lost if a player fouls in three consecutive inngs.


These rules are used by Billy Aardd's Club, NMIMT, Socorro, NM.