Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply.
TYPE OF GAME
Any Eight Combines elements of the skill sets from nine-ball,
one-pocket, and straight-pool. To win this game, players must legally
pocket any eight balls. What makes the game challenging is that it is a
ball and pocket game with the added restriction that each
color ball can only count in their assigned pockets.
PLAYERS
Two (or two teams).
BALLS USED
The set of object-balls consisting of 5 Reds, 5 Blacks, 5 Yellows, plus
a cue-ball.
THE RACK
Standard triangle rack with the apex on the foot spot. A Black should
be on the foot spot. A ball from each color should be placed in each of
the different parts of the rack. That is, the three corners of the rack
are filled with one ball from each color, one ball of each color goes on
each side of the rack, and one ball of each color goes in the middle of
the rack.
OBJECT OF THE GAME
To legally pocket any eight balls. A ball is legally pocketed only
if it goes in a pocket paired with that ball's color.
SCORING
Each color has designated pockets in which it will count as legally
pocketed. Pocketing a color in an undesignated pocket will result in it
being spotted and the shooter's inning ending.
The pocket-color pairings are as follows:
If any balls are pocketed on the break the breaker will continue at the table. Any balls pocketed from a legal opening break will be spotted, before the second stroke, if their color doesn't pair with the pocket they went into. Any balls whose color does pair with a pocket will count for the breaker.
Should a player foul on the opening break any pocketed balls are spotted
and the next shooter has cue-ball in hand behind the head string.
RULES OF PLAY
A player may shoot at any ball that he chooses, but before he shoots he
must call the pocket. He need not call any detail such as kisses,
caroms, combinations, or cushions (all of which are legal). A legally
pocketed ball entitles the shooter to continue.
To avoid a foul the cue-ball must contact an object-ball, and then either:
Shooter owes the table a ball any time he scratches or fouls.