Rules for 9.1 Lulu

Updated:  


Contents:

  1. TYPE OF GAME
  2. PLAYERS
  3. BALLS USED
  4. THE RACK
  5. OBJECT OF THE GAME
  6. SCORING
  7. OPENING BREAK
  8. RULES OF PLAY

Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply.

TYPE OF GAME

9.1 Lulu Combines elements of the skill sets of 14.1 Continuous (Straight Pool), and Honolulu (see SCORING below for an exception on the kick rule).   To win this game, a player must legally reach the predetermined game score before his opponent.   What makes the game challenging is that it is a ball and pocket game with the added restriction that no shots can be straight-in (i.e. no cut shots).

The intent is to increase spectator appeal by requiring the execution of more showy shots.   The result is that players will find the game more challenging.   (By not increasing difficulty by going to a numerical sequence type format (like Rotation, or 9-ball) the player has, with the larger shot selection available, more room to be creative in running the table.)

PLAYERS

Two or more (teams or not).

BALLS USED

A set of object-balls numbered from 1 through 10, plus a cue-ball.

THE RACK

Standard triangle rack with the apex on the foot spot.   The 10-ball is placed at the apex of the triangle, the 1-ball on the left corner, and the 5-ball on the right corner.   (Left and right sides are referenced to the table by standing at the head and looking towards the foot.)   Placement in the rack of the remaining balls can be random.

OBJECT OF THE GAME

Score the predetermined point total for a game prior to the opponent (each legally pocketed ball counting for one point).   Considering the nature of the shots a short game could be to 40-points (keep in mind that 14.1 has usually been played to 150 points in tournament).   Block play could be used for multi-game sets, or track could be kept on an individual game basis.

SCORING

As with scoring in Honolulu, to legally score a ball it must be a called shot other than a cut (or straight in) shot.   Unlike Honolulu kick shots can use the cushion adjacent to the intended pocket provided the cushion contact is at least one diamond away from said pocket.   (This keeps a class of break shots alive.)

So scoring is restricted to:

or a combination of the above.

OPENING BREAK

The same as 14.1 Continuous, (Straight Pool), even though only a ten ball rack is used.

RULES OF PLAY

Except for the above change in scoring (no straight in shots or cuts, and a change to the kick requirement of Honolulu) they are the same as 14.1 Continuous except that ten balls are being used instead of fifteen (and so it becomes 9.1).


These rules are used by Billy Aardd's Club, NMIMT, Socorro, NM.