Since the tournament pertains to the Handicapped 14.1 League players must have played at least 5 matches in league play (not counting any conditional matches for setting their initial LBPI).
This tournament will use a Modified Single Elimination (MSE) format, instead of Double Elimination (DE), so we can get these long matches done in a couple of days. The MSE will pair players who lost their first round match with winners on the other side of the bracket for the second round matches. That will give everybody at least two matches to get going (without all the additional overhead of a DE).
A major constraint is to finish the tournament in two days.   There must be a minimum of 7 players for a division to run with the MSE format.  Each division will be limited to 16 players.
As there is a limit to the number of players please get your entry in early.  Contact the Ladder Director (Ray) to let them know you want to play in the tournament.
If a division has 6 or fewer players the format may change to a Round Robin (RR), or a RR & SE scheme to maximize the number of games played (and stay at, or under, 5 rounds).
The tournament will be seeded based on a player's league win-loss ranking (see List of Players).
Handicaps will be calculated at 80% (the league matches use 90%).  The spots are much less than league play (as shown under 'Divisions').  The spotting player will be starting negative.  Unlike league play no player will start with a positive score.
Doors will open at 9:00 AM.  Matches are planned to start at 9:45 AM.
Some reminders are in order before the tournament begins (some may need to be repeated as it's going along too).
That will help with giving consistent rulings.  It can also help with future tournaments.
For players in a Round-Robin going to a Single Elim continuing the run may boost a player's T/C number enough to get them into the SE if they didn't place at the top of their RR group.
If a division has 6 or fewer players the format may change to a Round Robin (RR), or a RR & SE scheme to maximize the number of games played (and stay at, or under, 5 rounds).
The CLBPI mark dividing 'A' and 'B' divisions may be shifted a bit to balance the number of players between divisions if more than 16 players show up for one division while less than 16 are in the other.
Each division will have an entry fee of $50.  Entry fee needs to be paid, tournament day, before 9:45 AM.
Donations can be made (to either division) to cover prizes: like best T/C, or highest run (above a set number of balls).
Donations can also be made to increase the place money for the top finishers.
Modified Single Elimination (MSE) brackets of 8, or fewer, players will be paid as follows.  First: 50%, Second: 30%, and Third: 20%.
Modified Single Elimination (MSE) brackets of more than 8 players will be paid as follows.  First: 45%, Second: 30%, Third: 15%, and Fourth: 10%.
In Round Robin formats (with or without an SE followup) the following payout schedule will be used.  First at 50%, Second at 30% and Third at 20%.
The payout on each High Run prize will be $200.  It can go higher with additional donations to the "HR" pots.
The payout for best T/C prize will be $75.  
Specified donations for this can push it higher.
Now at $100, per division.
Also note that the posted times are subject to change as the tournament progresses.  Be sure to periodically check for updates.
To help the tournament run smoothly please be ready to play at least 15-minutes before the time shown for your match.   If no time is shown (most likely to happen for all but the first matches) the players should be in ear-shout for when their match is called.
Each player is allowed one 5-minute break per match.
Shot clock violations will count as a foul (balls will stay in position, and player's turn will end).  Shot clock fouls will be treated as normal fouls and so count towards a Major Foul.  Record them as FT on the score sheet.
For the current shooter the clock starts when all balls stop moving.  For a new shooter the clock starts when the previous shooter has left the table and the new shooter is at the table with no balls moving (ready to shoot or checking out what to shoot).
When a player's shot clock has expired the referee will say "time" to let the player know they need to: execute the shot, ask for an extension, or be charged with a shot clock foul.   (An alternative approach is to announce "5-seconds". If the player chooses to execute the shot this allows them to do so in a less rushed way.)
If the shooter is down on a shot and the clock runs out a FT (shot clock foul) will not be called unless they stand up off the shot (in which case they will have a FT even if they get back down on the same shot).
Score Keeper NOTE: Time extensions are to be recorded on the score sheet  (in margin of rack where they were used).   Write them as XT.  This will help in managing the two extension limit per rack.
Lists player's Win/Loss number.  Also gives info on their Career LBPI.