This tournament is offered as a fun diversion using a game that mimics bowling.  It will be held at Slate Street in Rio Rancho.
The competition is pure offense as the shooter always starts with a fresh rack (there is never a need to respond to an opponent's leave – keeping up with their score is a separate issue).
This 1-day BOWLLIARDS tournament will use a self-seeding format.  As there are multiple versions of Bowlliards rules on the internet be sure you review the set referenced above.
The self-seeding format being used should allow it to run in a, more or less, predictable amount of time (about 60 to 75 minutes per round, with at most 5 rounds).  There will be breaks of (approximately) 15-minutes between rounds.  I'm figuring the last round should be finished sometime around 6:30pm.
Here are two examples of the SELF-SEEDING FORMAT used for  Cut Throat tournaments.   — Don't get bothered by that score keeping as it's only used when playing a Cut Throat tournament. —  The first is from 1990 (first shot at it): Spring 1990 Cut Throat Tournament.  The second is from 2015: Spring 2015 Cut Throat Tournament.
The Bowlliards tournament run in June will show the type of scoring used and give an idea of how the self-seeding worked.
A minimum of 16 players (4 foursomes) is needed for the self-seeding aspect of the tournament to work decently.  With that in mind this tournament must have at least 16 people signed-up and ready to play.  If you are interested in playing please contact Ray, (8/5  If there's no answer please leave voice-mail).
Doors will open at 9:00am.  Players must be registered and should have their entry fee paid by 10:00am to be in the tournament.
Around 9:30 we will briefly go over the rules of BOWLLIARDS, scoring each player's turn, time-management, and managing the flow between players (shooter, ball returner, and score-keeper).  With a bit of time for questions I'm hoping to get matches started by 10:15.
Some reminders are in order before the tournament begins (some may need to be repeated as it's going along too).
With three people playing the following works as a smooth rotation. The person keeping score would be the next shooter, the person who was managing the table would become the score keeper, and the person who was shooting would manage the table.
When there are more than three players the person who was shooting gets to rest some while the another player manages the table.
That will help with giving consistent rulings.   It can also help with future tournaments.
The entry fee is $50.  The player entry fee
needs to be paid before matches start in order to be in the
tournament.
Donations will be accepted towards specific prizes, or to increase the place money for either division (if there's more than one).
When playing foursomes —
'A' — First: 30%,  Second: 18%,  Third: 12%.
'B' — First: 20%,  Second: 12%,  Third: 8%.
First: 50%,  Second: 30%,  Third: 20%.
When playing threesomes —
'A' — First: 36%,  Second: 24%.
'B' — First: 24%,  Second: 16%.
Call Ray if you are interested in playing (8/5.  If there's no answer please leave voice-mail). This will allow me to have an idea if there are enough people to make the minimum needed for the tournament to happen. It'll also let me answer any questions you may have about the tournament.
If you decide to enter please get your entry in early since the tournament is limited to 40 players.  Sign-ups beyond 40 are okay but will be listed as alternates in case a preceding entrant doesn't make it to the tournament.
A minimum of 16 players (4 foursomes) is needed for the self-seeding aspect of the tournament to work decently.  With that in mind this tournament must have at least 16 people signed-up and ready to play.
Remember to provide a means of contact (phone number and/or email) when when you sign-up.
You don't need to choose a division to play in as the flow of the tournament will sort that out as it goes along.  The first two rounds will seed players for the remaining rounds (2 or 3 depending on number of players).
 When there are more than 32 players at the end of the second round the field will be cut to 32.  The cut will be determined by where you placed, group-wise (i.e. round points, in the first two rounds (see the self-seeding format description for an idea of how things may shake-out).  If there are ties on round points then players' average Bowlliards scores (by frame) from the first two rounds will break the tie (after that it's a coin flip).
The number of divisions will depend on the number of people playing.  The following are some examples.
When playing foursomes (32) or fivesomes (up to 40):
When playing threesomes (18) or foursomes (up to 24):
Note that the posted times are subject to change as the tournament progresses.   Be sure to periodically check for updates.